Monthly Archives: November 2009
Continuing my travails through Ferelden, I decided to see if I could go to the mage tower and request their aid against the darkspawn. Alas, they’ve been beset by evil forces themselves, and have seen fit to ask for my help instead of the other way around. Of course I offered to help.
As I reached the fourth floor of the tower, this slobbering pile of human death appeared and put my entire party to sleep, leaving us in this Sloth Demon’s domain in the dream world.
Now, that wasn’t bad in and of itself… it’s just that, when I try to transition to another part of the damned area in the Fade, the game crashes.
Recreated the issue at least three times with the same sad result of having to restart DA: O, to no avail.
Alas, I think I’m going to have to take a break and let my computer rest or something, and see if that does the trick. If not, then I’ll have to wait for a patch, or reroll another character.
If any of you have any helpful links from the forums about crashing during the Fade portion of the Broken Circle Questline, I’d quite appreciate any assistance. Does lowering the graphics settings temporarily help?
The pain with my teeth lessened enough for me to give enough attention to Dragon Age for a few hours, so I continued my adventure with my warrior. As it happens, there are two things of note I have found today that need to be mentioned, so without further ado, here they are.
1. The 1.01 Patch for DA: O creates a rather glaring problem that might be solved by downloading something else.
As it happens, when you install the patch, there’s a chance that the game won’t actually play when you press the Play Button. A bit of digging in the forums revealed to me that this might be the result of some Visual C++ that needs updating.You’re supposed to grab the Visual C++ x86 update for the thing, and I lucked out myself because I chose that one before I found out which one had to be downloaded.
The Bioware Forum Post on the patch issue is here.
The Visual C++ update can be downloaded here.
Before anything else though, check the forum post for updates to the issue, and any resolutions or statements from the devs.
2. The first questline I did after getting Shale from the DLC was the one in Redcliffe. It’s a very long chain that eventually drives you to look for the Urn of Sacred Ashes, which are supposed to contain Andraste’s disintegrated remains. One part of the questline asks you to go through a veritable gauntlet of tasks, and I found difficulty with doing the second task, which happened to be a floor puzzle.
In the floor puzzle, there are six tiles on either side of a chasm that create spectral floors. Stepping on the proper combination of tiles makes the floor solid, and there are four spectral floors you have to solidify and move across to get to the other side.
Here’s a quick set of instructions for this particular puzzle, though I can’t find the original post on the Bioware forums I found it on.
First, set your companions to hold their positions, so they don’t run after you.
Second, imagine the floor tiles as being numbered. The crude diagram below shows floor tile number on the left side of the chasm, a dash indicating the chasm, and then the floor tile number indicating the right side of the chasm.
6 – 12
Set three characters to step on tiles, 3, 6, and 8. This should unlock two tiles, as I recall it. Move your remaining character forward.
Next, move the character on tile 3 to tile 10, the one on tile 8 to tile 1, and then move your main character forward.
Finally, move the character on tile 6 to tile 7, the one on tile 10 to tile 11, and then the one on tile 7 to tile 2. Move your main character forward and unlock the path so everyone can move across.
After that, the rest should be smooth sailing. Enjoy!
I said I was going to write another article on Dragon Age: Origins after getting some sleep, but I wasn’t able to because of an engagement that needed to happen.
I needed to have some wisdom teeth removed, and we finalized the date and time right after I made my post. So, from yesterday up until the next week or two, I’ll be in quite a bit of discomfort, and possibly some pain. When the pain subsides, I’ll try and go back to writing, but right now, I’m just a bit too preoccupied with the discomfort to be able to focus on writing properly.
One last thing though, thanks to Syp for the linkage.
I currently stopped playing Borderlands on my PS3 to try out Dragon Age: Origins on my PC, and so far, it’s been an interesting, if not frightful experience to say the least.
I say frightening because I’m the type of person who does reconnaissance on a game (or much of anything, really) before making a purchase. However, I ignored Dragon Age at the beginning, and despite the numerous posts on Dragonchasers.com that brought some hype to it, I largely went along with my own business, playing other things and not thinking about it.
I bought it on a whim yesterday, mostly to soothe my psyche at the impending need for surgery to remove two wisdom teeth, and it’s been quite the distraction. I picked up the regular version, managed to download the Stone Prisoner DLC and Blood Dragon Armor armor unlock, and went merrily on my way through Ferelden… until I realized I had no idea what the hell I was doing.
It was scary. No one had a repository of information regarding how to progress through the game, or make effective fighting builds. No one was telling me what to do. No recon (other than some forum posting to find out how to grab the DLC and access the extra character), no ideas, and under most circumstances, no hope for me to get my butt in gear to enjoy the game.
Then I just started playing, and I just enjoyed the game for what it was. A story told from different viewpoints depending on what kind of person you choose at the start, that leads into an epic adventure.
The game is tough, markedly more difficult than Neverwinter Nights 1 and 2, and yet I was enjoying dying and learning. Dragon Age has tons of choices, and some of them are so grey that I had no idea what to do (“Rescue” a girl by killing a demon possessing her, free a demon from containment to save the girl, parley with the demon and free it, parley with the demon, free it, get double crossed, then kill it, etc.). Hell, even picking my party is difficult, because some people are just too pretty, too charming to have around, or so powerful that you want them to stay.
It was scary. It was liberating. It was Dragon Age: Origins.
If you’ll excuse me, I have more meandering to do. Must defend a town from the undead and all. I’ll be back with some additional thoughts after some gaming, and some sleep!