The pain with my teeth lessened enough for me to give enough attention to Dragon Age for a few hours, so I continued my adventure with my warrior. As it happens, there are two things of note I have found today that need to be mentioned, so without further ado, here they are.
1. The 1.01 Patch for DA: O creates a rather glaring problem that might be solved by downloading something else.
As it happens, when you install the patch, there’s a chance that the game won’t actually play when you press the Play Button. A bit of digging in the forums revealed to me that this might be the result of some Visual C++ that needs updating.You’re supposed to grab the Visual C++ x86 update for the thing, and I lucked out myself because I chose that one before I found out which one had to be downloaded.
The Bioware Forum Post on the patch issue is here.
The Visual C++ update can be downloaded here.
Before anything else though, check the forum post for updates to the issue, and any resolutions or statements from the devs.
2. The first questline I did after getting Shale from the DLC was the one in Redcliffe. It’s a very long chain that eventually drives you to look for the Urn of Sacred Ashes, which are supposed to contain Andraste’s disintegrated remains. One part of the questline asks you to go through a veritable gauntlet of tasks, and I found difficulty with doing the second task, which happened to be a floor puzzle.
In the floor puzzle, there are six tiles on either side of a chasm that create spectral floors. Stepping on the proper combination of tiles makes the floor solid, and there are four spectral floors you have to solidify and move across to get to the other side.
Here’s a quick set of instructions for this particular puzzle, though I can’t find the original post on the Bioware forums I found it on.
First, set your companions to hold their positions, so they don’t run after you.
Second, imagine the floor tiles as being numbered. The crude diagram below shows floor tile number on the left side of the chasm, a dash indicating the chasm, and then the floor tile number indicating the right side of the chasm.
6 – 12
Set three characters to step on tiles, 3, 6, and 8. This should unlock two tiles, as I recall it. Move your remaining character forward.
Next, move the character on tile 3 to tile 10, the one on tile 8 to tile 1, and then move your main character forward.
Finally, move the character on tile 6 to tile 7, the one on tile 10 to tile 11, and then the one on tile 7 to tile 2. Move your main character forward and unlock the path so everyone can move across.
After that, the rest should be smooth sailing. Enjoy!