Awesomeness for my Day: Anzu’s Mount on Paper

In World of Warcraft’s current state, there is only really one mount I’ve always wanted to get. It doesn’t fly, it’s not a dragon, and it’s dropped by the Raven God Anzu.  Yup, that would by the Blue-Black Raven Lord Mount that looks like the cross between a black raptor and a blue chocobo.

Now, I can’t exactly go out and hunt for it yet, but TK-Nation posted an old yet awesome picture from WoW Papercraft, and I have to say: were my papercrafting skills sufficient to making this Raven Lord mount, I would be making one right now.

Rift’s Closed Beta Begins December 3rd

Just a short write-up for the folks who have been looking forward to trying something new in the MMO gaming sphere.

Trion Worlds’ Rift will finally have its first closed beta test period on December 3rd. The closed beta periods are limited time events designed to look at certain parts of the game, such as questing, PVE content, and the actual Rift system. The first beta test will look at the Defiant faction, and will allow players to try the level 1-20 zones, as well as the Defiant starting zone and Freemarch City.

Massively’s already got a good hands-on look at the game, and it’s rather exciting to see the official forums for the game abuzz with beta discussion.

Feel free to sign up for the beta when you can, and pray that you get in! Good luck!


Source: Massively

Two World of Warcraft Hunter-Related Links

Big Red Kitty’s Cataclysm Beastmaster Hunter Guide looks to be a rather valuable resource for newcomers and returning hunters looking to understand the new 4.0.1 system of World of Warcraft. It should prove useful for my purposes once Cataclysm is up and ready for release.

You Awake in Razor Hill, on the other hand, isn’t a hunter guide, but more of a twenty-two part chronicle of an interactive fiction story set in the World of Warcraft universe… sort of. I won’t spoil anything for you, but let’s just say there is a veil of absolute darkness around everything, and a hunter gets to tame a walking ravenous shark as a pet.

Final Fantasy XIV Extends Trial Period a Second Time

The FFXIV Lodestone has announced that everyone who has made a characted by November 19, including those folks who already had a free month courtesy of the first trial period extension, will be getting an additional extension of thirty days.

The devs write,

This month’s version update, tentatively scheduled for November 25, marks the first step in bringing about significant improvement to FINAL FANTASY XIV, guided in large part by the feedback you, the players, have provided. We are adamant that you should be given the opportunity to experience these changes firsthand before deciding to fully commit to the game.

Honestly, I’m not sure how this is going to pan out. This could be the first step in making FFXIV a more accessible and thus, actually lucrative MMORPG.

Personally, I want FFXIV to succeed. I’m not sure, however, if I will be swayed by a second free month of play, seeing as I barely got five hours in and felt completely let down. I suppose I’ll have to see for myself if their updates will change the face of Eorzea for the better.

Making Money is a Pain in the Buttocks

I have no business sense and horrible luck or timing.

I mean, I should be selling more glyphs now than ever, but the prices on Nagrand Oceanic have gotten unbearably low that I probably lose money on most glyphs I make when I recheck the AH. Worse still, the actual glyphs I do want to make for my Death Knight are locked behind Northrend Inscription Research as well as Minor Inscription Research, and I don’t know when I’ll be able to get myself the proper glyphs to power up my character since the ones available are the high-priced ones.

For instance, Glyph of Dancing Rune Weapon, if I had it, could sell for 200 Gold, but it’s not showing up on the daily inscription research.

Sigh.. I want money so bad so I can get the final Flight Speed increase and finance my future goblin hunter.

Anime Recommendation: Bakuman

An manga/anime series about making manga isn’t exactly what you’d think of as an action-packed sort of topic for writing a story about. It was, however, rather rare and deserving of a look-see, so I jumped in and found myself enjoying it quite a bit.

The story is, as of seven episodes in (of a 25 episode show), rather light, and actually passes through quite a bit of time. It’s about two junior high school students, Moritaka Mashiro and Akito Takagi who team up to create manga in order to have one of their works be turned into an anime. The hook (for me, personally) is the fact that Moritaka ups the ante of this whole deal of becoming a manga artist and getting an anime adaptation by proposing (rather haphazardly I might add) to his long-time crush Azuki, who wants to become a voice actress, that should they actually get an anime adaptation of their manga they would get married.

SHE AGREES, and they’re all like “OMG” and I’m all like “Damn… this is so weird but I want to see how it turns out.”

And so, I’ve been watching the development of Moritaka and Akito’s attempts at making manga, from learning how to use pens are write the stories, to submitting their first manuscript to Shonen Jack, the manga publisher of this universe. During all of this, we watch the rather cheesy, yet utterly romantic, exchanges between Moritaka and Azuki, who have not spoken to each other verbally since the day he proposed his deal.

As of episode seven, they are now sitting next to each other in class, sending each other written notes or doodles to know each other better. Also, it appears the manga-making duo now have a rival from another province to deal with, as well as a deadline to catch up to if they want to send an entry in for the Tezuka Award for Manga, a real-life manga award.

If you’re interested in a bit of romance with your manga-making, or at least love the premise of slice of life anime, you’d do well to look for this show online or through whatever means you can think of.


Second Image credit: Japanator

Hells Fury Attempts to Enter Heroic Magister’s Terrace… AND FAILS!

The Trouble with Nameplates


So one of the level 80 death knights of the guild I’m in (named above) was asking guild members if anyone wanted to help him clear Heroic Magister’s Terrace. Since I’d never been there, I decided to join him.

When I got to Magister’s Terrace, however, I found out that I wasn’t able to enter the heroic version because I hadn’t finished the regular version of the instance yet. That said, my guildie ran me through the regular instance, though I wasn’t able to practice tanking because of his level 80 DPS. In comparison, I’m a level 74 tank.

Our druidic Guild Leader and another druid from the guild offered to join us on a Heroic run, only we found out that the second druid wasn’t also attuned to Heroic Mode, so we ran MT a second time… only this second time, said druid failed to get the quest from the Dragon guy (yes, I forgot his name, Kalegcos, I think?) that enabled Heroic Magister’s Terrace.

So we ran it a third time, and we finally got everything to drop properly.

When we came in to try and run the heroic Magister’s Terrace though, we got locked out for some reason.

Still, it was tons of fun. I mean, it’s rare that I see three level 80 folks coming along on a run for a hawkstrider mount! I hope we can do it again sometime, as it was definitely an interesting experience.

First Time Tanking Blues

This is basically going to be a slightly edited repost and update of something I wrote last night and posted on a WoW LJ community, but I did mention on Twitter that I would share it here, so here it goes.

I found this page during a google search for info on the nexus instance and this gave me some idea of what to expect when I got in there.

Because my guildmates were busy or gone at the time (it was midnight server time, and there were only three of us), I wasn’t able to ask any of them to help me out with training, so I just decided to jump in. Thing is, when I did a dungeon finder queue as a tank, I was basically Ready-Checking five seconds after I signed up. That was amazing, and slightly worrying at the same time.

Some notes: Nexus Run, I’m level 73 Tauren DK (Blood Spec) with around 16-17k health at that point depending on what buffs and cooldowns I used.

I told the newly formed group that I was new to tanking, and one of them mentioned that such did not inspire confidence in the run. That was foreshadowing, sadly.

First mob: I lag severely and everything stutters and stops, and I disconnect. Thank goodness there was a warrior there who helped them out while I disconnected.

First wing was generally okay for trash, tanking wise. Thing is, I didn’t know that they were all GOGOGO kinda people, and I was stopping after fights so the healers (priest was Dungeon Guide, plus a moonkin druid I believe) could regain mana for healing purposes. It wasn’t till we neared Telestra that I found out that they were kinda getting antsy, so the warrior in the group started initiating some of the other trash fights.

We defeated Telestra, and I finished one of the quests (finding Berinand’s Research notes – completed quest reward above), but I’m guessing that I was too slow, so the healer/Dungeon Guide said he had to go and left the party.

Problem: I didn’t see the message till after I had engaged an enemy (connection flared up again) and basically wiped the party, with two others (the druid and the warrior) dropping the party in what I would assume to be disgust.

Releasing my spirit, I ended up back in the Transitus Shield, where people started joining in again in the dungeon run, but I was so disappointed in myself that I left the party since just about everyone else except one guy remained in the original party.

Strange thing though, right after the Telestra fight, he said my tanking wasn’t bad… but I was taking too long between fights that buffs would be wasted, which is why they were moving so quickly. Sadly, his name was difficult to spell and remember, so I never got to apologize to him for leaving, though I don’t know if I can even add friends from another server to talk to them. 🙁

Anyway, that’s my story. I’m trying to improve, but for a first time tanking experience, I felt absolutely awful, not only about the wipe, but also about the miscommunication that I wasn’t able to remedy. I’m hoping I can do better next time, but that experience really stressed me out on an emotional level and I’m still trying to figure out how else I can improve my tanking but also my conduct for partying in the future since I just dropped party without saying a word to the one guy who was actually relatively supportive of me during the whole fiasco.

Thanks to the folks on the community on Livejournal that I posted on, I got a lot of tips and a ton of emotional support for my endeavors with tanking. I want to do my role well, and I won’t give up!

That said, if you have any Death Knight tanking tips, feel free to let me know in the comments.

Neuroticism Beckons: Tanking with Steelwater

Alright, so I’ve gotten it into my head that the best way for me to be able to contribute to my guild and to be sufficiently useful come endgame in Cataclysm is to switch from Frost DPS to Blood Tanking and to learn how to tank using Steelwater, my Tauren Death Knight.

The trouble, however, is that my neuroticism is getting the better of me and I end up being afraid to use the dungeon finder in order to learn how to tank. I’m already level 73, which is basically exactly the top level needed for regular Nexus or Utgarde Keep, and I can muster around 17,000 health if I use all my special abilities.

I can’t seem to find a strategy guide that loads on my computer, possibly due to my connection. That’s a shame though, because I’d like to try tanking an instance before the evening’s up using the dungeon finder.

I now have to find both the knowledge to win the fight, and the courage to actually get up and fight. Otherwise, I’ve already lost before I’ve even begun.

Latest Fallout: New Vegas Patch Knocks Out Competition (Instead of Killing Them)

Jomu of Just One More Unlock had a short post detailing one of the (I assume) unintended changes brought about by a new patch for Fallout New Vegas.

According to Jomu and some folks on the Bethesda forums, some creatures are now essentially immortal due to the fact that they now fall over unconscious instead of dying outright. This leads to an interesting situation wherein the enemy you thought was dead will just sleep for a while, and then stand up ready to fight again.

As an added bonus, it would also appear that the unconscious foes cannot be killed while unconscious.

Folks might want to stay away from playing Fallout: New Vegas until a new fix becomes available.