The world of Magicka is a rather twisted one, it seems. The main bad guy of the game, from the way the story is presented, appears to actually be more of a prisoner than anything else, chained at the end of the world by a council of wizards who wanted to keep the “bad guy” from developing a super-powerful spell that would, essentially, create peace across the land.
Your first task as a magician? Why, to stop by the farewell party the other magicians are having without you. They even finished the goat cheese before you could get there!
Magicka obviously doesn’t take the game world and setting too seriously, which is refreshing to note in this day and age where every game world you’re in is ultimately in peril. In the world of Magicka, the world has been in peril at least thrice in the span of one magician’s lifetime! They have a horrible track record of maintaining the peace, probably because they chained up the guy who wanted to develop a spell to end all strife.
I digress, of course. Let’s get to the meat, bones, and other choice exploding bits of this game. Once you’re able to find your way out of the magic academy to take on enemies, you’ll realize that combining spell elements together to create flaming balls of butt-kickery and icy death rays is a good idea. Compared to single-element attacks, your damage increases far better with spell element combos, such as fire and arcane, or my favorite, cold-arcane.
My run so far consists of the first three chapters of the game, all done solo, as the game’s multiplayer is a bit buggy at the moment. The game doesn’t care how many people you’re playing with though, because it still promises to give you tense moments of running and casting and bomb-avoiding and dying. It’s just more possible to die (hilariously, perhaps) due to friendly fire with more people in-game.
The game isn’t perfect though. There are points of game slowdown on the rig I’m running, which can run other games without a hitch on relatively high settings. The spell system, while fun to play, appears to reward unbridled use of offensive element + arcane combos, as they create death rays that pump up damage quickly, allowing you to take down single opponents faster and reposition. Fireball damage is a bit weak as well, though it hits far more people.
Much like any magician though, I’m sure that more time spent playing Magicka will result in the game casting its spell over me. I only hope that spell is a healing light and not some infernal death ray come to smite me for not coming up with better words to describe the game.



I had to hit the forums to find out how to use the Meteor Swarm spell…I didn’t run into anything early on that explained that sometimes you’ll see “shortcuts” that represent combos, so I didn’t know what the middle requirement was.
Otherwise, I spent most of my first pass just messing around with elemental combos. I accidentally created landmines, which I thought was hilarious.
Stay put! I’m making a guide now!
Took me quite a while to figure out meteor shower, I happened to accidentally create ice once and realized that some of the elements could merge so figuring out steam after that wasn’t too hard. That spell is crazy though, guaranteed friendly fire.
[...] figured that my impressions piece was a bit lacking, so I decided to make a second article focusing on things I’ve picked up [...]