Category Archives: Guild Wars 2
My previous post mentions that I’ve basically been hopping from game to game to find enjoyment, but I think it’s time I learned to do a bit of game juggling.
Currently, I have a six-month subscription to EVE on a new account, and at the same time, I will be enjoying Gulid Wars 2 and The Secret World and what they have to offer, slowly but surely. I don’t want to make any of them a main game (unless I think all three are my main game), but all of them provide something different and appealing for me.
EVE: Internet Spaceships and Sandbox goodness
The Secret World: The lore and mythos is intriguing, and Investigation missions are boss.
GW2: Free-to-play fantasy with action combat and potential longevity.
I’ve never really tried to multitask gaming before, so if you folks have any ideas on how to best juggle games, let me know!
On another note, I’ve been dealing with some frustration regarding my connection to the Internet recently. I had trouble patching and playing certain games, and more recently, certain sites, like MMORPG.com (my workplace, basically) and Steam’s Store pages (Missed the last few days of the Steam Sale as a result) do not load properly, making it difficult to actually read or click anything.
I’ve been managing the frustration by focusing on other activities, but I’d just really like for my connection to be stable so my browsing and gaming can go back to normal again.
I don’t ever remember stepping into a quantum accelerator, but I do remember sitting in front of a computer, writing this blog post, mostly because I’m doing it right now.
It seems that I’ve become the epitome of a quantum game leaper. Or hopper. Or Hip-hopper.
The point is this: I spent a month and a half in LOTRO and currently have a three month sub there. I switched to RIFT for five days, then moved to The Secret World for two weeks, then Star Trek Online for one week, and now I’m contemplating going to EVE Online to round out the pre-GW2 time.
At the same time, I want to maintain a sub to The Secret World, mostly because I want to see what Ragnar and Funcom do with their commitment to monthly updates. So… we’ll see what happens.
For now, I’ll keep leaping, striving to put right what once went wrong, and hoping each leap will be the leap home.
A little over a month ago, I put up a Devil’s Advocate column for work about the culture of inclusion versus the culture of exclusion happening in today’s game space. It was debated hotly and not received well by some members of the MMORPG.com commenting community, though I’m at a loss to explain why as the mods had to lock comments and remove offensive posts (and I pretty much stopped reading the comments as they were getting out of hand).
For the most part, the crux of the article on allowing everyone to feel safe and unharassed in their games was met with some disapproval. Perhaps it’s my writing style, or perhaps some people simply don’t think the game space is worth a damn other than for selfish play, but I certainly don’t want to spend my time thinking about a community that doesn’t take care of its fellows.
Then I read the latest post on ArenaNet’s blog about building community, and the quoted portion below is an important excerpt of that:
Our ultimate goal is to create an environment that is respectful, welcoming, inclusive and friendly. We want to create a global community where people will feel at home, and an environment that will foster both creativity and collaboration.
The main goal is to be inclusive, not exclusive, to encourage collaboration between communities, and to generate an atmosphere that is helpful, friendly, and above all, respectful. There is an unfortunate tendency in some online communities to encourage behavior that is detrimental to the fun of a lot of players by allowing a rather toxic and unwelcoming atmosphere. We want to set a new standard and make the Guild Wars 2 community a mature, friendly, helpful and inclusive one that is recognized throughout the industry as being so. With that goal, we will ensure that both our game and our forums reflect our standards, and we will evaluate our support for communities based on the standards they enforce upon themselves.
Ravious of Kill Ten Rats and Regina Buenaobra of ArenaNet said it best when they said that they expect more. I’m not sure if it relates exactly to expecting more of one’s self on a personal level or as a whole among other people, but from my experience, I’d be the type to think that it starts with the self.
I have my own issues, likes, and dislikes, but that doesn’t mean I can’t expect more from myself in terms of my ability to respect and care for other people. That’s where it starts, and hopefully, it’ll move forward from there.
I think there’s this line from Kamen Rider OOO that kind of says it best. The lead character, Eijji Hino, once said something along the lines of wanting to have the power to help everyone in the world. However, he’s only human, so his philosophy is to start being good to other people within his arm’s reach. I think, with the help of the internet, my arm’s reach can extend farther than I think is possible, and that’s a good place to start being excellent to other people.
Just wanted to point everyone’s attention to this announcement:
Arenanet will be ramping up beta tests and will eventually release this Guild Wars 2 this year.
As a tourist to various MMO and single-player gaming worlds, I find myself looking forward to a ton of different games every year. This year is no exception, though I can say that I am looking forward to seeing a ton of MMO goodness within the next year or so.
Based on what I’ve gathered, you can find a list of five MMOs I’m raring to play below, listed according to when they’ll be released.
1. Gods and Heroes: Rome Rising
RELEASE: June 21, 2011
This game is supposed to be rather niche, but has the potential to be quite interesting. Since it uses Roman mythology and history as a backdrop of sorts, it’s already painted itself into quite a specific audience compared to other fantasy settings. The one thing I think that really makes me interested in this game is the Estate System.
This estate system basically gives players the ruins of their old home, which they would then have to develop through the course of the game by gathering loot, investing in it (I’m assuming here) and basically making a name for themselves. It should be nice to see a full-blown estate with statues and stuff, and seeing it grow from a ramshackle tent community into a small chateau is going to be mighty interesting.
2. The Completely Revamped Pay-to-Play Version of Final Fantasy XIV
RELEASE: Unknown, though incremental updates are paving the way.
As I’ve said before, Final Fantasy XIV is not perfect. However, with a new director helming the project and the game taking an altered course through the sea of MMO games available to the gaming market, I hope that it won’t be too late for FFXIV to make a resurgence as a game more people will find worthwhile to play.
The changes and revamps are supposed to include an improved combat system, less harrowing crafting, and tons more content for people of all levels and ranks to enjoy within the game.
3. Guild Wars 2
RELEASE: According to the GW2 Website, “When it’s finished.”
I think many MMO players are excited for GW2, mostly because it promises to bring a high-quality MMO experience without having to pay for more than the box or digital download for the game, meaning that some non-essential aspects will be fueled by microtransactions.
Of course, that’s not the main reason why GW2 is interesting.
I’ll let the video below explain it better:
4. Star Wars: The Old Republic
RELEASE: Possibly within 2011, if recent reports are accurate.
I’m also excited to try this game out, but then again, I’m more a fan of Trek than Wars. There is, however, a big part of me that wants to step into the shoes of a stormtrooperish looking outfit so I can start doing the Dancing Chewbacca.
Whatever the Dancing Chewbacca is (I hate spelling Wookiee as I tend to get it wrong).
RELEASE: Honestly, who knows?!
This game is currently in closed beta testing in Korea, which means that we may not see it until a long time after. That said, the game is supposed to promise a sandbox attitude to the themepark traditions, seeing as you can make class combinations, craft houses, and basically do what you want when you want.
Of course, these sorts of promises have been made before, so I suppose we’ll have to wait and see. In the meantime, below is a video of the game: