Carpe Fulgur

Appreciating Minecraft’s Effect on Indie Gaming (Without Playing It Much)

Despite the many merits of Minecraft, I dislike the current state it’s in because it’s too sandboxy for me. Without any clearly defined goals set for myself to push through, Minecraft’s effect wasn’t that strong on me. I ultimately get bored playing the game after less than 30 minutes.

That said, disliking the game doesn’t mean I don’t appreciate what Minecraft’s effect on me was.

While it could be said that my first Indie game purchase was Torchlight (Torchlight is, in fact, the first game I ever purchased through Steam, and my second Steam-enabled game after The Last Remnant), Minecraft was what really brought independent game development to the forefront of my game-loving mind.

Minecraft’s popularity and media coverage made many gamers take notice of independent developers and their many offerings, whether it be a storekeeper’s RPG in the form of Recettear, a roguelike like Dungeons of Dredmor, or a FPSS (First Person Santiy Survival) thriller such as Amnesia: The Dark Descent.

Indies these days allow for exceptional gameplay experiences that do not necessarily require a high price to enjoy. Indeed, with Humble Indie Bundles and Royal Bundles available to the public these days, getting into the groove of loving low-cost, high quality gaming is proving to be a steadily popular choice among the discerning gamers out in PC and Xbox 360-land.

Even now, Minecraft is probably the biggest example of what indie gaming is, but since there’s no formal definition for what an indie game is, I doubt it actually holds the title of biggest indie game in a person’s heart.

That game probably goes to whatever awesome game is out at the moment. It’s a fickle way of thinking, perhaps, but it also means there’s a lot of love to go around. While The Elder Scrolls V: Skyrim and Saint’s Row: The Third are going to be the AAA hits I look forward to playing in the near future, it’s the indie games that’ll keep me company when the money is tight and gaming urge is strong.

Who knows? Minecraft may even get randomized quests for fun before 2012. At least, I hope it gives me a reason to play it again. I could use a good excuse.


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RPS Does a Recettear Post-Mortem (or is it Post-Lifem?)

The venerable Alec Meer of Rock Paper Shotgun has a new interview up with Andrew Dice of Carpe Fulgur, the company that distributed Recettear to the game-loving masses.

In it are some updates regarding the sales of Recettear, the plans of Carpe Fulgur, and some talking points regarding the response to Recettear and their upcoming release Chantelise by gamers. Time may be money, but a couple of minutes of reading this interview will definitely be worth your while.


Carpe Fulgur Pushes 100,000 Recettear Sales, Teases Next Game

Some more good news for the import RPG market, courtesy of Carpe Fulgur. According to a recent announcement on the Carpe Fulgur website, Recettear has sold 100,000+ copies!

A blog post made by Andrew “Spacedrake” Dice also mentions that due to the large number of sales, Carpe Fulgur is secure for the coming year. Furthermore, Dice also noted that the sales of Recettear and news of their success has garnered the company some attention amongst developers in Japan that would like to work with the Carpe Fulgur seal of awesome in the future.

For those wondering what this means in the immediate sense though, the last few lines of Dice’s blog entry is a wonderful indicator of things to come:

One hundred thousand copies mean that Carpe Fulgur’s future looks bright, and that means that everyone can look forward to a number of great titles in 2011 and beyond.

Like, for example, our worldwide release of Chantelise.

Definitely something to look forward to.

For more info on Chantelise, HardcoreGaming101 has the goods.

Capitalism, ho!

Patchification, Ho! Recettear Gets Second Patch

You may have finished Recettear by now, but that doesn’t mean Recettear is finished with you! Recently announced on Carpe Fulgur’s Recettear page was the release of a patch for the item shop sim.

Impulse buyers should be able to get the patch already, but owners of the Steam version of the game should check to see if it’s been rolled out already, as they only wrote “soon” on the front page, and that was on October 8.

In any event, so I don’t misinterpret anything, you can find the patch notes for the this 1.108 patch and the previous 1.106 patch after the “Read More” link and the download and instructions for manual patching can be found here. Cheers!

Read more

A Recettear Contest Link and More Interview Goodness

This was originally supposed be titled “A Contest for my Capitalism Hoes and More Interview Goodness,” but that would have been inappropriate.

Anyway, I don’t normally link contests, but I got a kick out of reading the entries for this one. As such, I decided to advertise it with the hope of getting even better material from contestants. TK Nation is basically giving away one copy of the game to a person who can do Yayifications one better.

Quoting TK Nation now:

Leave a comment with your own capitalism-based catchphrase, ala Recette’s “Capitalism, ho!” For example, if you’re feeling especially cutthroat, you could chime in with “Monopolization, ho!”

Alternately, leave a comment with a play on Recette’s gleeful exhortation “Yayifications!” For example, “Yayspialidocious!”

Limited to one entry per person.

Contest ends at 12:00 PM Malaysian time (4AM GMT) on the 27th of September. When the contest ends, we’ll pick one of the commenters and send them the redemption code, redeemable using the Steam client. Make sure you are connected to the Internet and capable of running Steam on your computer!


In other news, Siliconera has a nice write-up on what the future may have in store for Recettear. Most notable is Andrew Dice’s (Founder of Carpe Fulgur, if you’ve forgotten my earlier post) admission that they already have plans for localizing another game, provided tahat Recettear gives them the funding for it:

Says Dice, “We do have a few other titles lined up as being pretty sure bets for localization, assuming that Recettear  makes us enough money to actually live on, and current estimates place this somewhere in the neighborhood of 10,000 to 12,000 sales in roughly six months.”

In a nutshell, this basically means that if you want Carpe Fulgur to succeed and become an established game localization company, you’re going to want to either spread the word about Recettear or buy the game! Capitalism, ho!

Carpe Fulgur to Come out with Dev Blog and Recettear Sales Results Soon

Carpe Fulgur’s SpaceDrake (also known as Andrew Dice, Founder of Carpe Fulgur) recently put up a post on the Recettear side of their official forums explaining why the dev team has been relatively silent recently, and talked about plans to rectify that situation.

According to Dice, Carpe Fulgur has been busy with both real-life and work-related issues since the release of Recettear: An Item Shop’s Tale, and have thus been quiet on the forums. They’ve been working on setting up a second patch to polish the game further, and have also been investigating the crashing issues some people have been having with the game.

Sadly, Dice does mention that there is a possibility that the crashes may have less to do with the game and more with the actual computer that’s playing it, as they’ve been unable to replicate the crash unless they do “daft stuff like uninstall our sound drivers without a replacement or somesuch.” That said, they’re still reporting crashes and DXDiag results to EasyGameStation, the Japanese indie game group that created Recettear.

Perhaps the most intriguing bit of news that came out from the recent forum post is the mention of creating a developer blog to talk about Carpe Fulgur’s activities, with a forum specifically meant to discuss the posts released on the dev blog. With that announcement comes this bit of news that I’ll just quote here:

For the curious, we’ll be able to talk about how Recettear is selling at the end of the month. By then we should have a pretty good idea of just how well we’re doing and how sustainable everything will be. Remember though, word of mouth is our most powerful tool right now, so if you like Recettear, tell your friends and get them to throw money at us!

Remember, dear readers: If you want Carpe Fulgur to come out with more cool stuff, we’re going to have to put Recettear on our shop windows to get people to come into the store and buy the game! So hop to it, and talk about Recettear some more!

Capitalism, ho!

EDIT: Forum Link, as I completely forgot to add it when it was originally posted. Sorry about that.

Recettear’s Magic Numbers (SPOILER ALERT!)

So I’ve been playing Recettear a lot and have generally noticed that for most people, the game can be a pain in the ass on the first playthrough. Let me alleviate that somewhat (and potentially lengthen the time you spend in your first playthrough) by giving you a tip regarding Recettear’s magic numbers.

I was looking through Carpe Fulgur’s Recettear forums and found this little tips and tricks guide for people to use. Now, I read everything, and it’s basically meant for people trying the demo, but in a nutshell, there’s some really good information on the optimum price you should use to increase the level and budget of your shoppers.

Basically, what you’ll want to do is make sure that you always sell at 104% of base price and buy items from people in your shop at 70% of base price. According to the author of the guide, doing this increases the chances of getting Merchant Level experience bonuses with each sale/purchase (these would be those BONUS and JUST PIN notices on the left side of the screen). Specifically, 95% of the time, they will accept your offer.

What’s so great about this? Well, while you’re selling for lower than Tear advises, this is the most efficient way of accruing Merchant Level experience and increasing the available budget of all your shoppers. With higher levels, you can purchase more expensive items from the market and Merchant Guild and with a higher shopping budget, shoppers are more likely to purchase all the expensive stuff you just bought from the city.

This’ll be useful all the way till you hit Merchant Level 50, which is the final level in which you get a new power from advancing your Merchant Level.

I’m still looking around for ways to make my Recettear gaming experience less of a burden on my math-addled mind, so if you come across interesting links or observations, let me know. And to the folks out in Twitterland who happen to see this, if you could remind me to take screenshots from my gameplay, I’d appreciate it.

Capitalism, ho!