Tag Archives: Fallout
I have played a ton of games in my life, but rarely do I finish games, and even rarer still does a game grip me so completely that I play it more than once.
Here are my top 5 non-mmo video games.
5. Shin Megami Tensei: Digital Devil Saga (PS2)
Introduced a most intriguing concept to me (representing a world within a world in a game), and was my formal introduction to the Shin Megami Tensei staple of games.
4. Final Fantasy VII (PS1)
First introduced me to the concept of death of a main character in a storyline. My very first RPG. Also, the first game that made me think critically about games and made me realize that some games are more valuable than others in teaching values and life lessons to people.
3. Front Mission 3 (PS1)
Oh god, this game. I spent nearly 250 hours playing both storylines of this game.
THIS GAME HAS FILIPINOS. FUCK YEAH! Bring about the DAGAT AHAS (Sea Snake)!
2. Azure Dreams (PS1)
Were it not for an unfortunate mishap on the 40th floor of a dungeon, I would have eventually finished this game with my +37 Gold sword and my pet kicking ass and taking names.
Also, first dating sim type game.
1. Parasite EVE II (PS1)
I spent three Christmas seasons repeating this game, sort of like a holiday ritual. I loved this game so much because it was always constantly challenging, and I loved the story… and I had a crush on Aya Brea.
BONUS: Fallout 1
Before I ever finished Baldur’s Gate, my copy of the game came with a free copy of Fallout 1. I repeated that game probably 7 times, all with a similar sort of loadout… trying to explore story paths that seemed likely.
Planning on Getting Fallout: New Vegas? You may want to wait a while for the definitive Game of the Year version, as Bethesda has announced three DLC packs for the game, which will be made available over the course of the next three months.
The three packs, dubbed Honest Hearts, Old World Blues, and Lonesome Road will not only give the Courier of New Vegas some new adventures; it’ll also flesh out the finale of the game by introducing Ulysses, the courier who wouldn’t take the job you took, and his reasons for doing so.
Seeing as the full press release has tons more spoilers than what I just mentioned above, I’ll just leave this link here, and a copy of the main body of the press release after the cut.
Jomu of Just One More Unlock had a short post detailing one of the (I assume) unintended changes brought about by a new patch for Fallout New Vegas.
According to Jomu and some folks on the Bethesda forums, some creatures are now essentially immortal due to the fact that they now fall over unconscious instead of dying outright. This leads to an interesting situation wherein the enemy you thought was dead will just sleep for a while, and then stand up ready to fight again.
As an added bonus, it would also appear that the unconscious foes cannot be killed while unconscious.
Folks might want to stay away from playing Fallout: New Vegas until a new fix becomes available.
The title of this piece is off-putting, I know. Bear with me though because I’m not telling the story of my character. I’m telling the tale of how my cousin found fun in New Vegas with an hour and thirty minute time limit.
You see, my teenaged cousin (who wishes to not be named) spent an evening here at my house recently, and I observed him while he played Fallout: New Vegas on the PC. It was his first time to play New Vegas, and he only had an hour and a half to go before he had to go to sleep (long story), so he basically did everything I was not expecting out of a gamer.
He set out to create a character so unlike any other I’ve ever met. Strangely enough though, during my watch of his playthrough, I kept thinking that his character looked a lot like the Hispanic porn star from the movie Boogie Nights (Luis Guzman, pictured here). Of course, all my cousin heard was that he looked like a porn star, and so, Blackrod Ledouche was born.
My cousin quipped that Blackrod was now an amnesiac former pornstar who took part in the straight-to-video release of Ghouls Gone Wild 6. That statement has absolutely no bearing on the play session, but seemed fitting for the setting and took note of it.
Of course, Blackrod’s first order of business upon leaving Doc Mitchell’s House was to relieve Easy Pete of his revolver and dynamite, and does so by shooting the old man in the head. After doing so, he takes the starting quest for the Gecko killing mission, and pickpockets a live stick of dynamite into Sunny Smiles’ pants. He then follows this up by taking the newly acquired Leather armor off of Sunny Smiles and goes back into town, taking down Trudy and a random settler.
Moving into the next door general store, he performs a sneak critical on Chet, the shopkeeper, who has his head blown off. Remembering his roots (and perhaps what it feels like to have his head blown off, wink wink nudge nudge), Blackrod proceeds to mount Chet onto the countertop, where he promptly begins mounting him again.
I forgot to mention this earlier, but Blackrod also teabagged the corpse of Sunny Smiles before taking her armor off, which was a bit weird.
The intrepid amnesiac ended his playtime with a jaunt to Primm, where he promptly stole some Power Ganger outfits, killed NCR soldiers, and finally, realizing the futility of it all, took a frag mine, activated and stood on top of it, and promptly fired into the ground, setting the mine off, and killing his crippled Blackrod body.
While I would never play a game in such a manner, I think it’s nice that someone can actually do that sort of thing in a game. Sure it may be weird or unsightly, but the alternative to this sort of “fun” might be to experiment with real people, and I could never live in such a world.
I have Final Fantasy XIV and World of Warcraft eating up a summarily unhealthy portion of my waking hours when I’m not looking for a job. I have also finished downloading my own Steam copy of Fallout: New Vegas, which begs some kind of playthrough. Then, there’s this overwhelming urge for me to pick up a Kindle version of Christie Golden’s prelude book to the Cataclysm in World of Warcraft for use on my PC.
Now, time is a factor is and so is money. I’ve spent my budget for the month on New Vegas and on a sub to WoW, so I can probably think about getting book next month instead of RIGHT NOW.
That said, I’m finding that my time is invested into so many things that aren’t work/job hunting-related that I figure I should place some emphasis on work-life balance. For the readers and commenters out there in the blogosphere, I ask you: How do you balance your play and your work? Should I be feeling more stress over being unable to find a job that suits my needs and skillset or should I allow myself to chill and let the opportunities come as they will with some active prodding from myself?
This just in through the Fallout Twitter. The PC version of Fallout: New Vegas has a second patch out for players who are suffering from certain issues. I was unable to cover the first patch, whose info can be found here, but the second patch is pretty straightforward.
As you may have seen, we released a patch over Steam for PC users last night. While we didn’t release a full changelist, the patch contains quest and scripting fixes. It’s not a minor hotfix, it contains over 200 fixes in all. We are in the final stages of testing this update on both 360 and PS3 and we hope to have them out to users very soon.
We are also pleased to say that we have just released a second fix for PC users to address the autosave and quicksave issues that some people were encountering. That particular issue was never seen prior to release and it was extremely difficult to reproduce reliably, even after the game had launched. In order to fix this problem we have had to disable Steam Cloud functionality. It has been turned off, and we won’t turn it back on until we’re absolutely sure it will not cause any more problems. Please restart your Steam client to make sure you get the update.
The forum post also notes that the infamous rotating Doc Mitchell issue and some other reported “bugs” were caused by corrupt files being pushed through Steam and can be solved by re-validating your game files through Steam. For the actual creepy video, feel free to check after the jump.
I remember the days of Arcanum and Fallout fondly. I played them both as a high school student. I finished the first Fallout 10 times with the same character type (sniper), but I gimped myself so severely in Arcanum (a magitech hybrid) that I stopped playing back in the day.
Earlier today, I started playing Arcanum: Of Steamworks and Magic Obscura again, and the same things that used to grab my attention back in the day aren’t the same things that grab my attention now.
I hate how I have to scroll using the mouse to see more of the landscape. I hate the difficulty level and the open world structure of the game that allows me to fail miserably. I think what grinds my gears most (a bit of a steampunk tech user joke there, folks) is that I hate missing the enemy with a sword, when I’m fighting a ailing wolf.
While these are issues that may be fixed by playing the game a certain way, I think another aspect that makes me less than enthused at playing older games is that I feel I’ve been spoiled by the games of the present, what with their active minimaps, heads-up displays, descriptive quest text and that floating arrow that points me to quest objectives in World of Warcraft.
If games are a microcosm of the way a person lives his life, it scares me a little to know that I once loved something so much, but now find that I have outgrown it because of the experiences I’ve had since then. In a way, it’s a sad thing because I remember the past through a lens of nostalgia, and find that the wonder I felt before is gone. On the other hand, it might also be a good thing because there’s a chance that I’ve grown since playing that game before, and might have grown to become more discerning.
That said, it also makes me wonder how I’ll take Final Fantasy XIV. I have much love for the series as a whole, but the extensive research I’ve done on the game, there is a certain lack of modern-day accoutrements we would come to expect from the WoW-enabled gaming scene of MMORPGs today.
I certainly hope I love it. It’d be a shame if I didn’t, as the screenshots and adventures could be so freaking awesome if I can grow to love it.
I own a book penned by renowned physicist Dr. Michio Kaku, and I find it kinda cool to note that he’s so willing to discuss the hypotheticals of video games with people in order to grow an interest in scientific discovery.
In this three-minute GameTrailers video (which I had to place on YouTube to get to embed), you’ll see Dr. Kaku explaining what would happen if nuclear wars did happen, and what the chances are of the world of Fallout invading the real world by our own caprices.
Just a little bit of news for this fine morning (depending on where you live). Fallout: New Vegas has gone gold and is ready for manufacturing! Better still, the PC specs have been released, and they’re shown in the above picture.
For the most part, they’re a small step up from the specs for Fallout 3. Some computers may need to upgrade their processors to run it, but it shouldn’t be too big a hurdle, I suppose.
In any event, I have to wonder: will you be getting Fallout: New Vegas? If so, will it be for the PC, PS3 or Xbox 360?
If you’re wondering what the background track is, it’s Orange Colored Sky, popularized by Nat King Cole in the 1950s. If I’m correct, the below video should be the best version to compare the Fallout’s Orange Colored Sky to.