In a couple of hours, I will have spent seven days playing Final Fantasy XIV. They were probably not the best-spent hours of my life, but they were fulfilling, relaxing hours, nevertheless.
I’m going to try writing this return to Final Fantasy XIV with fresh eyes, so I shall not be referencing my previous write-ups much. Needless to say though, I’m happy for one marked difference between my last time playing the game and my current stay in Eorzea: Exclamation Marks pointing to story quest givers and important people that need to be talked to for levequests.
Upon reactivating my account and logging into the game, I realized that playing the game in the manner I used to (mainly carpentering my butt off and doing more crafting than anything else) would not work, so I tried the other approach, which was to create a character that started off as a Disciple of War (in this case, a Lancer) and branched out from there.
This approach worked rather well, primarily because within the first few hours of my stay in the game, I had amassed 100,000 gil for basically talking to someone. As it so happened, I found out that my entry was rather well-timed, as they had just released a patch that introduced a new event for people to enjoy.
This new event, known as Hatching Tide, tasks players with talking to an NPC in one of the capital cities and getting an egg from that NPC every couple of hours (possibly 12). Collect a specific combination of four eggs (Lightning, Earth, Water, and Archon eggs), and turn them in to an NPC beside the egg-giver, and you would be rewarded with a spiffy egg cap that you could use as protective headgear.
I didn’t pay much heed to the quest text because I realized that I could sell the eggs for starter money, and so the first thing I did was put the first egg I got up for sale for (this is a pittance, but enough to purchase starter weapons and tools for every class) for 100,000 Gil.
A few hours later, I had enough starter money to get myself acquainted with all the classes.
Forgetting one of the quirks of the game, I attempted to alt-tab to read up on what I could do with the money and caused the game to forcibly shut down. Alt-Tabbing out of the full-screened version of the game shuts the game down, but using the configuration program to set it to windowed mode resolved that issue, though it’s a minor annoyance that I have to drag the window up a bit every time I want to see the XP values for my skills and physical level.
In any event, my stay in Eorzea included trying out every profession in the game save for the magic schools and the archer class, and I generally found my way without much trouble, since I could alt-tab and research on class skill synergy.
During this seven-day stay of mine, I contacted The Star Onions, a linkshell I was a part of during the pre-release phase, and found they were currently based on the Lindblum server. They let me into the linkshell, and I enjoyed asking questions a newcomer would normally ask, to which they would either answer promptly and politely, or remind me that there’s actually a database now for recipes and other information called Yellow Gremlin.
Combined with Eorzeapedia, a smattering of assorted guides created by players, and a gathering profession spreadsheet that outlined the actual use of notches in Disciple of the Land gathering procedures, I set out to become a strong warrior and a master item crafter.
Check back tomorrow for Part 2 of this Extended Look at Final Fantasy XIV.