Tag Archives: Jorge Luis Borges
A writer — and, I believe, generally all persons — must think that whatever happens to him or her is a resource. All things have been given to us for a purpose, and an artist must feel this more intensely. All that happens to us, including our humiliations, our misfortunes, our embarrassments, all is given to us as raw material, as clay, so that we may shape our art.
–From “Twenty Conversations with Borges, Including a Selection of Poems: Interviews by Roberto Alifano, 1981-1983.”
The above is one of my favorite quotes about writing. As someone who thinks himself a writer, I’ve come to realize that every experience we have shapes us and changes us little by little, and by writing about these things, I’ve come to effect change both in myself and perhaps in the minds and hearts of people who read my writings.
Now Jorge Luis Borges probably never expected me to take it to the interpretation of shared experiences in the virtual spaces of MMORPGs, but I’d think he’d be okay with them, as they are still interactions with a world, and the things that do happen to us in games mold us if we are receptive enough to learn from them.
Now, World of Warcraft is my second MMO (Ragnarok Online Philippines came before it), and despite it being the second MMORPG I’ve ever played for longer than three weeks (six month stint in vanilla WoW, and then returns here and there), there’s a strong enough connection between WoW and myself that I feel compelled to write about how World of Warcraft effected change in my life.
Perhaps the most poignant tale I can think of related to World of Warcraft and my life was that prior to playing WoW, I felt deeply compelled to earn gear and become stronger and feel epic. I wanted to be cool in a game space because I didn’t feel cool in real life. In Ragnarok Online, I farmed and purchased enough wood to acquire a Sakkat, a korean straw hat basically, because I thought a warrior in-game looked awesome in it. I would run around killing treants repeatedly in one zone for their loot. This mindset traveled with me from playing Ragnarok Online back in college to a point after graduation, when I was jobless and depressed and wanted to feel better about myself through playing WoW.
There was this one time, when my guild and I were in Blackrock Spire, that I was so frustrated with not getting any loot, that I essentially rolled on a purple ring that didn’t have stats useful for me, winning it, and leaving the run because I felt so angry.
My guild leader and I had a talk through email, and I got a reprimand, and I basically felt like crap afterwards because they were congratulating me on the winning roll even if the ring wasn’t right for me.
It was then that I realized that while gear is in important in the game to winning battles, the acquisition of gear should not be the driving force for playing something. I changed myself. I apologized to my guildies, and I basically spent the remainder of my time in Vanilla WoW (up till now even) espousing the virtues of not focusing on the loot. I talked to new guildies about how getting loot to members who needed the stats on an item would ultimately help the guild as a whole progress through content.
Basically, I became really gung-ho about being a good person above being a good raider or player or whatnot.
Of course, there are other things I could talk about regarding how WoW changed me, such as souring me towards overly streamlined mechanics, and raiding and whatnot, but I’d rather look at WoW as a positive force in my life. Without the experience of a guild in WoW, I may not have been as receptive to being nicer to people and thinking about the good of others.