Tag Archives: MMORPGs
First, my dad was discharged yesterday. Severely restricted diet, but otherwise, he’s out of danger for now. I’d like to thank everyone for being there for me when the chips were down, as it kept me going.
Second, I’m suffering from the same issue that kept me from progressing beyond level 38 back in the day. I keep getting invested in making alts because all the tradeskills are interesting. Previously on Landroval, I had a Level 22 Guardian Metalsmith and a 21 Hunter Cook. I’ve also got a 17 Runekeeper Scholar that I quite like, gameplay wise… even if leveling up scholar is a pain in the rear end.
I’ve decided to retire my loremaster Jeweller and transferred all the stuff I made on it previously onto a Champion, who will also be a Jeweller.
Lastly, I’m a dick for flowers. Basically, the new Spring Flower-picking activity is turning on my competitive streak, and I end up using my horse and the natural speedbuff my 43 Warden possesses to race other people who are closer to a patch of flowers, and then I pick it first. I have become obsessed with getting a 68% speed mount sooner rather than later, and that Jester’s Steed would be the fastest way to acquire one, if I get lucky. 40 flower boxes later… I am still not lucky, and I’m morally bankrupt as well.
Two milestones within the past 24 hours.
First, after owning an almost three year old account, I finally have one LOTRO character that’s above Level 40. It’s a warden (my favorite LOTRO class), and he’s basically the third warden I’ve ever created and played as a main.
More importantly, it’s 12:21am of May 23 in the Philippines. I am now 29.
Lastly, whether you pray or not, I’d appreciate any healing vibes, well-wishes, or prayers you can send over to my dad. My sister and I took him to the hospital around two hours ago as he was feeling light-headed. I’m home now, but my mom’s staying with him till we figure out what’s happening. Long story short, emergency room visit + various medical tests = sleepless, restless me at home.
Anwyay, that’s all.
A few weeks back, I put up a tweet about how I wanted the first expansion for Guild Wars 2 to be set in the Cabin in the Woods universe. Of course, that’s bloody impossible, but with my mind so firmly entrenched in wanting more Whedonesque horror, I found myself liking The Secret World because it’s the closest thing to a horror MMO with comedic bits.
I have my first impressions up on CSICON, if anyone wants to take a look, but basically, I’m really hoping Funcom pulls a rabbit out of its hat and does some MMO magic with The Secret World as I’d really like for it to succeed.
So there’s this story in EVE Online about a guy who said stupid things while drunk under the influence of his own ideas and a crowd that tends to support his viewpoints.
If you’re wondering who I’m referring to, I’m talking about Tobold at the moment.
Nope, not that Mittani fellow. Tobold.
The basis for his consternation lies in the events of Mittanigate, wherein a CSM player (and Council of Stellar Management) chairman named The Mittani seemingly encouraged other people into goading someone to commit suicide.
The fallout of this event was The Mittani (Alexander Gianturco)’s resignation from the CSM, the revocation of his CSM position in its entirety and a 30-day banning for The Mittani’s account (not sure if this still holds) a day later, a boatload of people going nuts everywhere regarding bullying and other issues in relation to this particular event, The Mittani (both character and person) refocusing his efforts on pretty much creating havoc across New Eden, and Tobold saying stuff again.
Now, I read Tobold’s writings, and I can see where he’s coming from, but sometimes, I think he’s preachier than I am, without trying to see what everyone’s viewpoint is on a particular issue.
I asked Syncaine to help me get more insight into everything by providing me with clarifications regarding what happened, minus his personal commentary. From what he’s told me, and from videos I’ve seen and posts I’ve read, all that’s happened is that a drunk guy (The Mittani) decided to be a complete tool and tried to get other people to be a dick to someone. The other guy didn’t quite care, and according to Syncaine, said recipient of the bullying in this case was even joking that maybe he should kill himself to get Mittani in trouble.
Dissecting the scenario, all I can see are the following:
1. The Mittani decides to be drunk and stupid.
2. People in the EVE community decide to act stupid as well.
3. Outrage spreads over the occurrence of stupidity.
4. Recipient of bullying doesn’t give a damn, and also says something stupid that makes light of suicide.
5. Reports that aren’t updated exacerbate matters.
6. Tobold says Syncaine and The Mittani are evil, which is stupid, because Syncaine is about as opinionated and well-spoken as Tobold and had his words taken out of context, and the Mittani, as we’ve discussed earlier, is stupid.
7. Errybody in the club getting
What does this lead to? Simple… People are idiots. They can be mean-spirited and follow the flow of discussion to an idiotic conclusion. Worse still, they can choose to follow an agenda of their own that misrepresents ideas to further their thoughts.
Whether that last bit refers to Gianturco’s campaign, Tobold’s writings, Syncaine’s writings, or my writings… why not just lump them all into a ball of stupid, call it a day, and focus our efforts on just being nicer people to everyone in general instead of being stupid dicks online.
That’d be the smartest outcome out all this, I’d reckon.
Some time ago, I took Everquest out for a trial run, but I never really got into it because the controls felt alien to me… I mean, pressing H to hail an NPC? Typing words to talk to an imaginary being through the internet? Preposterous, right?
I’d been conditioned by the Eq2/WoW-era RPG to demand an experience that was similar to itself, to the point that I’d never really given the first Everquest a proper run-through because of its naturally different style of play.
I want to rectify that due to my current situation. Right now, there are a couple of AAA free-to-play MMORPGs I’ve not tried, and with my current need to conserve my money, it seemed like a good idea to go and revisit Everquest, especially since I actually have quite a bit of Station Cash on my account that’s doing nothing there.
At the same time, I’ve set EVE Online on an 11-day training regimen, even though I have only four days left on my sub. Whether it trains past day four is beyond me, but at least I’ll have a better inkling of what my plans are when I come back.
In addition, I want to try another genre I’ve yet to actually experience: the superhero game. I’ve downloaded DC Universe Online for a run, and I’m going to make an ice character for use.
My SC will go more to Everquest, probably, mostly because DCUO doesn’t seem to have housiing. Hopefully, I’ll enjoy Everquest and DCUO and, perhaps, even a bit of LOTRO, even without spending for anything with more money than I’ve already invested.
At the very least, some new and old games will get their time in the spotlight.
My thanks to Kaozz of ECTMMO for reminding me of the Everquest F2P transition that’s happening.
Without meaning to, I found out that a term I made up happened to be a word that some people actually use for the exact purpose I made it out to be.
The term I coined in my head was “metamarket,” and it refers to the creation of a market related to an existing product that adds value to the already existing product by virtue of that additional market being established.
I’ve told a handful of people that I wanted to establish some kind of metamarket to make ISK in EVE Online. As far as I understand it, even when you’re not playing the game, the mechanics of the game allow for blogs and websites to get some kind of ISK funding if they have advertisements, such as Eve News 24 or the EVE Battleclinic.
For me, that means that EVE has a sense of forward progression whether you’re in-game or out of it. As your skills train, you progress forward and gain new skills to help you become a better pilot. At the same time, with an existing metamarket, you also get the benefit of in-game monetary gain if you play your cards right in the physical world.
That made me want to think outside the box and see what else could be tapped as a business venture for my personal enjoyment, allowing me to further appreciate this intriguing out-of-game mechanic that ties in well to the universe of New Eden and increase my in-game assets as well.
To that end, I looked at my strengths and realized that since I enjoy writing, I might as well tie it into the EVE infrastructure somehow. After some consideration and a few hours of free blog building on WordPress, I came up with The EVE Writer, a place where players who want to have announcements and advertisements tailor-made for their needs can invest some ISK into getting quality write-ups.
Whether they want advertisements for their corp on the forums, an announcement of a new feature for their EVE-related tool, or an editor for their EVE RP piece, I aim to provide that service. Folks who prefer to focus on doing what they do best, whether it be industry, PVE, PVP, or app creation, can let me handle how to tell everyone about what they’re doing in a positive, well-written manner that makes everyone happy.
That said, I hope advertising this here and through various means can reel in some curious folk who’d like to try out the service. In the meantime, I shall focus on real-life stuff and not get overly excited about this metamarket idea, as it can always blow up in my face.
When I play video games, I have this horrible tendency to min-max my actions . It’s just how I got used to playing console games; worse still, it translated into a desire to do things expediently in MMOs.
Now EVE is a big place, with many different things to do and a lot of skills needed to properly accomplish those tasks. The one thing I knew I wanted to do in the long term was to eventually build ships, but I also knew that I had to make money to get the materials and blueprints and skillbooks needed to both build the spacecraft I would be using and fly it properly without losing it in a firefight.
To respond to that scenario, I asked myself, “What do I want to do?”
I wanted to do Planetary Interaction. Then someone told me in the forums that I might not get a lot of money or be able to properly invest in Planetary Interaction as a newcomer to the game. I reconsidered my plans to follow this route.
I followed up that thought with the possibility of doing missions and farming the standings and research points needed for datacores to make the ships I wanted to build. The information was at my fingertips, when someone told me that I wouldn’t be able to make good use of the information I had because I wasn’t training the right skills to level 5. I reconsidered my plans to try this out in the interim.
At a loss, I asked the members on the EVE forums about the best way to skill my character so I could do Planetary Interaction, Missioning, and Industry at the same time, effectively. To that end, Mara Rinn and RavenPaine gave me the best advice I could ever really ask for.
Mara Rinn told me to “Fly spaceships for fun, not profit.”
RavenPaine said, “ISK is very important, but FUN is more important. Make sure that your chosen path (paths) is fun and interesting for YOU.”
Of course, they were right. In the past, nearly every console and PC game I had spent hours obsessing over with min-maxing and “getting everything right,” I ultimately never finished. In MMOs, I got burned out from wondering if I was strong enough, or made enough DPS, or if I was looking at the right database entry for a questline I needed to finish to get better loot that was only incrementally more powerful and not even visually shown on my character.
While in EVE, information and knowledge (and website tabs with guide entries) is definitely important, worrying about maximizing ISK all the time makes it a job: one where, unless you trade in the black market, you don’t even get paid in food-buying money for. It’s an approach that can drive me away from playing EVE, if not from burnout, then from fear of being ganked and losing a virtual ship because I couldn’t fly it right.
I’ve chosen, in that regard, to not worry about maximizing ISK. Instead, I want to do the three things I feel like doing (PI, Missions/Datacore gathering, and building stuff) as best as I can WITHOUT worrying about the min-maxing of stats and the optimization of my skill queue.
Sure, I’ll still be a nervous wreck at times wondering if I’m doing the right thing. That’s to be expected as a new capsuleer. All of it, however, is part of the capsuleer’s experience in space. With a future that reaches up to distant stars, who says we have to stay focused on a single shining beacon of light? New Eden is mine to explore, and I hope to get many good memories out of flying here.
Late last week, I went back into EVE Online after a long hiatus. I was really afraid to go back and play the game because I’d forgotten how to fly the ship and do everything, but it seems I’m slowly getting the hang of it again.
I’m currently running the Blood Stained Stars Mission Chain for money, while I try to figure out how to skill my capsuleer and earn money. My long term goal has always been to make my own ships, but earning the money, material, and skillbooks necessary to make them well and fly them properly is going to give me some issues.
I do hope I can get a better understanding of the big picture soon enough, as I’d like to make some headway into my own ventures eventually.
Till then, some links.
My Post on the EVE forums asking for the skills I ought to look for and level up.
My EVEBoards character profile, listing my skills at present.
I am what can be called a new player in EVE Online.I played for 21 days as part of a trial back in 2011 prior to the Crucible expansion, and I enjoyed my time in New Eden.I didn’t sub due to some financial issues that have sorted themselves out, but well… now I’m not sure what to do.
I want to go back to playing the game, however, there is always this hesitation to do so mostly because I have completely forgotten how to do most of the basic stuff in the game. I cannot, for the life of me, remember how to operate my ship, or engage in combat, or loot, or create chat filters to ask people how to do basic things, and I’m afraid that I will be seen as a troll or be treated unkindly if I ask the most basic of questions that are probably answered by doing the tutorial.
While I can reread the tutorials (if I can remember how to get to them), I wouldn’t be able to really do them until I undocked and went into space. Unfortunately, what scares me about that is the possibility that of someone in Highsec, commiting suicide runs at my ship for the hell of it, and I lose a perfectly useful starter ship.
What I’d really like is for aspects of the tutorial to be repeatable without any rewards in order to hone and remember basic skills, because without those basic skills, I’m nothing more than a pod waiting to be sunk.
What would be useful would be official tutorial videos on the basics with the UI magnified to that you can both read the instructions and see the text so you remember what you’re looking for. (very useful for learning something like scanning as well as ship maneuvering). Knowing, for example, when to go approach at X distance versus orbiting at Y distance would be very useful for me as I have very little PVP or even PVE combat experience.
While I could go on and talk about skills training (which I find to be a treat when I find new skills and learn them!), I know I’m not the person to talk about specialization and core competencies. My wish, therefore, is that any new player experience allow for the basics to be taught well and for chances to those skills to be honed further or relearned be given a place of importance for the enjoyment of newbies like myself who take a while to adjust.
Just wanted to point everyone’s attention to this announcement:
Arenanet will be ramping up beta tests and will eventually release this Guild Wars 2 this year.