Tag Archives: RPG
The venerable Alec Meer of Rock Paper Shotgun has a new interview up with Andrew Dice of Carpe Fulgur, the company that distributed Recettear to the game-loving masses.
In it are some updates regarding the sales of Recettear, the plans of Carpe Fulgur, and some talking points regarding the response to Recettear and their upcoming release Chantelise by gamers. Time may be money, but a couple of minutes of reading this interview will definitely be worth your while.
One of my Google searches for upcoming games in 2011 had me stumbling back into the NSFW recesses of Sankaku Complex, where one article they had was a huge 1.2 MB picture of a list of multiplatform and exclusive games to the PC, PS3, Wii and Xbox 360. While Sankaku Complex said it asserted the dominance of the PS3 over the two other consoles, it seems fairly evident that the PC would be the place to go if you really want a lot of games.
I can’t seem to find the original author of the picture but I’m guessing that this listing is perhaps incomplete to a certain extent as well, seeing as it’s a day or two old and something new must have happened between the posting and now that would require a minor update.
Added to the picture above is a link to a blog by Adrian Werner, who also has another extensive list of PC-specific games to look forward to for 2011 and beyond.
Anyway, the point of this post is that there are a ton of great games to look forward to, and it’s an exciting year for me, for a lot of reasons. I’m hoping 2011 will be much better than the year before it, and I pray that good things happen to all of us, regardless of our gaming preferences.
As Stargrace of MMOQuests would say, “Happy gaming, no matter where you find yourself!”
Some more good news for the import RPG market, courtesy of Carpe Fulgur. According to a recent announcement on the Carpe Fulgur website, Recettear has sold 100,000+ copies!
A blog post made by Andrew “Spacedrake” Dice also mentions that due to the large number of sales, Carpe Fulgur is secure for the coming year. Furthermore, Dice also noted that the sales of Recettear and news of their success has garnered the company some attention amongst developers in Japan that would like to work with the Carpe Fulgur seal of awesome in the future.
For those wondering what this means in the immediate sense though, the last few lines of Dice’s blog entry is a wonderful indicator of things to come:
One hundred thousand copies mean that Carpe Fulgur’s future looks bright, and that means that everyone can look forward to a number of great titles in 2011 and beyond.
Like, for example, our worldwide release of Chantelise.
Definitely something to look forward to.
For more info on Chantelise, HardcoreGaming101 has the goods.
Over on Siliconera is an article about a trademark for something called Final Fantasy Type-0 (zero).
The speculation over at Siliconera is the FF Type-0 might be the prelude to some big announcement, seeing as this one has both the trademark registration and a logo, whereas Square Enix usually just registers stuff.
Anyway, I have no idea what this could be, but I’m hoping it’s not a mobile game or a prequel to the prequel of Final Fantasy VII or a sequel to XIII.
Feel free to leave your own ideas on what this could be in the comments. As for me, I’m hoping it’s a Typing of the Dead inspired RPG made by the Eidos side of Square Enix… just to make it all interesting.
Well, folks… it looks like the Mount and Blade key saga has come to a close.
After sending in a ticket to be sure that my issue was addressed with regard to the CD Key issue, I fired up Steam an hour ago and noticed that it downloaded something for Mount and Blade Warband. As I thought, it was a fix to allow players full access to their game.
I played the game for an hour and everything seems fine now. No ads when exiting, and no demo version notice when starting up the game.
All well and good then. Just restart Steam, and you should be good to go. For more information on the game though, feel free to check out my impressions piece written a few hours ago. Cheers!
It’s funny. I bought Mount and Blade Warband on Steam yesterday, and today, some folks over at TK-Nation have a giveaway for the game available through their Facebook page. Horrible timing for me, but perfect timing for those folks who haven’t grabbed the game yet due to the Steam key thing I mentioned before.
This could very well be your last chance to grab the game for an absurdly low price (in this case, costing you absolutely nothing), so head on over to TK-Nation’s giveaway rules page for more information. Good luck!
While the issue with Mount and Blade Warband keys has yet to be resolved, I can still play Warband up to a cap of level 7, which is a pretty nice chunk of gametime for the purpose of grabbing some idea of how the game plays.
For those who’ve purchased it but have yet to play it, Mount and Blade Warband is an open-ended sandbox RPG with multiplayer elements and a rather extensive modding community, allowing it to potentially become one of the most daunting, yet most rewarding, RPG experiences I”ve ever had the pleasure of purchasing.
Why can I say such a thing after five or so hours of play? Simple really. The game feels like Darkfall minus the consequences of dying, depending on how you set up your saving mechanism.
The game starts by having you pick your lineage through some simple word choices made through lore. For instance, coming from certain heritages affects your starting skills, and further choices down specific paths affect your starting item loadouts, as well as skill and attribute point placement. The game then allows you to allocate statistics to let you further specialize or spread out skills as you will, and moves on to a a rather excessive slider-based face creation system.
The game then basically asks you to choose one of six starting areas to begin your adventure, and offers some introductory quests to get you acclimated to using AI controlled soldiers along with your own fighting skills. The quests given in-game are essentially identical throughout the different lands, but all the initial people you meet, soldiers you recruit, and nobility you hobnob with differ depending on your starting choice, which can significantly help or hinder you in your quest.
As for what that quest is, exactly… that’s all up to you. What starts off as a general quest for survival can become the tale of a young adventurer seeking to wed into love or nobility by rising through a nation’s ranks. It could be the travails of a bumbling merchant, who never quite makes it in time to sell his goods at a profit. It could be the chronicle of a man who would be king of all the lands of Calradia, and all the deeds he has done to get there. In a nutshell, it isn’t the destination to an endgame that matters in Mount and Blade Warband: it’s the journey and the subsequent after-action report you’ll write on your blog or in your mind that becomes important.
To get to that point where a tale can be told of your adventures, however, you’ll need to either shoot enemies well, or learn how to kill people with a sword rather efficiently. To that end, Mount and Blade and Darkfall have some awesome similarities. Fighting happens in real time, with mouse movement and clicks determining the way your blades travel to strike your opponent. Combat can be brutal and visceral, but never overly gory (and in fact, gore can be turned off entirely), and the AI isn’t dumb that it’ll pass an opportunity to ambush your lone butt as you race to the enemy with your horse, but without your army. Skirmishes can get quite daunting though, as I’ve not yet figured out if friendly fire is enabled, so I always pull back and let my army do my work while I flank enemies with my spear from behind.
Now, given everything I’ve said, it’s actually an action RPG that is pretty awesome in and of itself. If you add the mods available for the game to the mix, you might find that your time spent playing the game will exponentially increase to make up for the conversions people have made to the game. While the Steam sale for the game is over and done with for now, picking up Mount and Blade Warband still feels like a sound decision to make if you’re looking for action RPG fun. Just let Steam refresh their batch of keys for the game though. Cheers.
Just wanted to let the folks who are enjoying the Steam sale a heads up on the one deal I decided to take part of. Personal experience, along with some confirmation from the Steam and TaleWorlds Forums, has arrived at the conclusion that Steam may have screwed up the delivery of game keys for Mount & Blade and Mount & Blade Warband.
When activated, Mount & Blade Warband requests that you activate the game using a serial key that Steam should have on hand for your copy of the game. The key I got, however, is a 5×5 input key (25 digits), whereas the actual key required by the game is a 4×4 input key (16 digits). Your purchase, therefore, relegates you to demo status for the game until such time as when the folks at Steam can resolve the issue for all the gamers who purchased the game (or the bundle packs!).
Jomu of Just One More Unlock had a short post detailing one of the (I assume) unintended changes brought about by a new patch for Fallout New Vegas.
According to Jomu and some folks on the Bethesda forums, some creatures are now essentially immortal due to the fact that they now fall over unconscious instead of dying outright. This leads to an interesting situation wherein the enemy you thought was dead will just sleep for a while, and then stand up ready to fight again.
As an added bonus, it would also appear that the unconscious foes cannot be killed while unconscious.
Folks might want to stay away from playing Fallout: New Vegas until a new fix becomes available.